tag:blogger.com,1999:blog-24206455412924284502024-03-14T01:22:27.219-07:00Interaction Design Methods ( ifi7156 )Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2420645541292428450.post-82237320821291908842016-05-19T03:02:00.001-07:002016-05-19T03:02:12.409-07:00Presentation<div class="separator" style="clear: both; text-align: center;">
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2420645541292428450.post-68985844064191202642016-05-09T10:13:00.003-07:002016-05-09T10:13:46.498-07:00UI prototype revisitedSo we remade the UI prototype using in-game graphics.<br />
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1. Main Menu screen - has the overall aesthetic look of the game. Backdrop is the world where the game takes place. In the middle there is a huge "Play" button and right side has the game settings. <br />
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2. After tapping on "Play" the player is taken to the level selection screen. Top of the screen has the level thumbnails. Tapping on the thumbnail the level is then enlarged. The title, bigger thumbnail, and best score is displayed. Lower right corner - is the button to start playing. Left corner has the "back" button.<br />
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3. Wolf with the cannon - before loading the cannon and taking the shot. <br />
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4. Screenshot after the wolf has launched and blown to pieces. Blood and guts everywhere!<br />
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5. Level end - Score is displayed and given the option to play the next level (right), or retry current one(middle), or go to level select menu(left).<br />
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<br />Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com1tag:blogger.com,1999:blog-2420645541292428450.post-73216597117921142832016-04-25T14:41:00.000-07:002016-04-25T14:43:55.114-07:00UI prototypeThe interactive prototype can be found here:<br />
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https://moqups.com/kuumehike/Tp6hasAa/<br />
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Its certainly is not the prettiest, since we used scans of the paper prototype. We adressed the issues we had and solved them to the best of our ability. Its a pretty straight forward UI in nature. We cut some corners here and there (justly) but notifications are present to clarify the actions as you go along.Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com1tag:blogger.com,1999:blog-2420645541292428450.post-17899702704323525522016-03-27T11:39:00.002-07:002016-03-27T12:33:18.970-07:00GA 4.3 Testing the paper prototypesIn order to gauge user experience and gather feedback we’ve conducted several user testing sessions with 4 users representing semi-main persona.<br />
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The players were presented with a paper prototype of the game and "tapped" through a pre-made scenario that encompassed the main aspects of game's UI (title screen, options menu, level selection screen, main game screen).<br />
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SUMMARY<br />
Overall, considering that all of the testers were unfamiliar with the game genre and had little to no prior gaming experience, the test was successful and provided several valuable insights. Several of the users were confused by the iconography of the menus and the control scheme, but after a few tries, they managed to get a grip on the basics and complete the tasks. However some of the feedback provided by them might prove to be useful in simplifying the game further making it more accessible for the non-primary persona.<br />
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TEST 1 Feedback<br />
<span style="color: red;">Menu icons could be more intuitively understandable</span><br />
Level selection screen is too crowded<br />
Control scheme is too complicated<br />
No help option<br />
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TEST 2 Feedback<br />
Menu icons are wierdly placed<br />
Level selection takes too long<br />
Buttons need tooltips<br />
No tutorial<br />
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TEST 3 Feedback<br />
<span style="color: red;">Options icon is not understandable</span><br />
Control scheme takes some getting used to<br />
Level selection screen needs brief level description<br />
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TEST 4 Feedback<br />
Levels should be selected based on their name<br />
Cannon should be aimed manualy, not by tapping on specific time<br />
Scores splashscreen should contain more information<br />
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Possible fixes<br />
Add tutorial level that teaches the controls<br />
Re-work the iconography of menus<br />
Add tooltips to buttons<br />
Re-work the design of level selection screenMihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com0tag:blogger.com,1999:blog-2420645541292428450.post-72023101217539343272016-03-20T12:38:00.000-07:002016-03-20T12:50:57.591-07:00GA 4.1 & 4.2 Creating paper prototypesTesting tasks:<br />
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Since the game is short and easy, we went for a single task, with more steps in it.<br />
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<b>Task </b><br />
A player starts the new game from level 1, fails after a few shots, goes to menu, lowers the violence level, pass-protects it, returns to the menu, chooses level 5 and plays the level through<br />
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Starting the game and Level selection:<br />
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Shoting Mechanics:<br />
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Select the shooting angle</div>
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Powermeter starts swinging and player needs to time the shot correctly</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtcuWesBDzvOxxZ7nAA3pi4_jHeF1WguzDm2zVYfqre3fyt5qd3A96qFgyumYVfLrHt1-Lu6SqcXtMwnBs6gcQurIWkmyxD7vygq-HjzspUro_p41HnauXbGkU49y8TEKZGsh2BQd_HGx5/s1600/Shoot_screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtcuWesBDzvOxxZ7nAA3pi4_jHeF1WguzDm2zVYfqre3fyt5qd3A96qFgyumYVfLrHt1-Lu6SqcXtMwnBs6gcQurIWkmyxD7vygq-HjzspUro_p41HnauXbGkU49y8TEKZGsh2BQd_HGx5/s320/Shoot_screen.jpg" width="320" /></a></div>
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Shot is carried out</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Jk08esc-7oQEGeOn15hpFoxmX-KAmnl2_8EVh296EFmi0VAwMmuVJSjRBxLIoOnkyykgBRyPRg0PMxKC_hOzs_NdAdcqc66Mxei24h4F_TnwqNv6FvWiSO1TJIP4ibW8WD6A1hL_I-ur/s1600/Visolence_on_screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Jk08esc-7oQEGeOn15hpFoxmX-KAmnl2_8EVh296EFmi0VAwMmuVJSjRBxLIoOnkyykgBRyPRg0PMxKC_hOzs_NdAdcqc66Mxei24h4F_TnwqNv6FvWiSO1TJIP4ibW8WD6A1hL_I-ur/s320/Visolence_on_screen.jpg" width="320" /></a></div>
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Changing Violence level:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXgP_MpfPcKsvwPSK9i-NBfe0Iw07_lj9iUN_EViK4tHgndhUAWJQ8Wt2sco_eEzs7nGnl9PWrP1KUDflP1j8BjOYHZV_FJ9lhMJWdR2kuitCvspKTkTvifdbL3pXSovhI6cxGDcndRuFP/s1600/PreShoot_screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXgP_MpfPcKsvwPSK9i-NBfe0Iw07_lj9iUN_EViK4tHgndhUAWJQ8Wt2sco_eEzs7nGnl9PWrP1KUDflP1j8BjOYHZV_FJ9lhMJWdR2kuitCvspKTkTvifdbL3pXSovhI6cxGDcndRuFP/s320/PreShoot_screen.jpg" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvJLkhkm0As1jtXSy8XDkahrYF3U-aBqbzmHjbRbS8pu39d9q-lbd8WlZy1Y21Hqj2D0yaoNJBXowT3jJRYl8Ftha26UqPjxAaJT2LyuVcKBzhacSd77l-4qL1c6PRDahGZYktBe51sPi0/s1600/Password_Screen.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvJLkhkm0As1jtXSy8XDkahrYF3U-aBqbzmHjbRbS8pu39d9q-lbd8WlZy1Y21Hqj2D0yaoNJBXowT3jJRYl8Ftha26UqPjxAaJT2LyuVcKBzhacSd77l-4qL1c6PRDahGZYktBe51sPi0/s320/Password_Screen.jpg" width="320" /></a></div>
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Tap on the cog, to ope the menu, an select the parental lock icon.</div>
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By typing in the password you can toggle the violence on or off.</div>
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By following the Shoting mechanics shown in previous steps we can see the result.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9S77K4x8Bh66o5FKf2kinWZjhV7C-esma5yKTXs-V4arIocBGpCxJV7epOAz4ynOuwxQfwzgELFgRMuWX3gLKWTPXQsVlaek9Ji7t5Qg6rClzLKe4XfX1NDAmHIFV2hZnpPd80EQPLM85/s1600/Visolence_off_screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9S77K4x8Bh66o5FKf2kinWZjhV7C-esma5yKTXs-V4arIocBGpCxJV7epOAz4ynOuwxQfwzgELFgRMuWX3gLKWTPXQsVlaek9Ji7t5Qg6rClzLKe4XfX1NDAmHIFV2hZnpPd80EQPLM85/s320/Visolence_off_screen.jpg" width="320" /></a></div>
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Violence is censored and not nearly as graphic.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgum-uPs4nM_xcqmdAm14rNVrVWHyGkKbiYwep5BaIVVD7VtHlEq0nHCT2NxEvKrtTqVzng75foygHwMygJvjdDAp04QixKENlNL85U1BQsYvbFnloaq2FmKPzqamEThr41InVPGFGWZZsP/s1600/Score_screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgum-uPs4nM_xcqmdAm14rNVrVWHyGkKbiYwep5BaIVVD7VtHlEq0nHCT2NxEvKrtTqVzng75foygHwMygJvjdDAp04QixKENlNL85U1BQsYvbFnloaq2FmKPzqamEThr41InVPGFGWZZsP/s320/Score_screen.jpg" width="320" /></a></div>
Level finished, The player gets promted the score popup, Lower buttons are 1) Top scores, 2) replay level and 3) next level.<br /><div style="text-align: center;">
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Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com0tag:blogger.com,1999:blog-2420645541292428450.post-39062865814367236442016-02-29T10:11:00.002-08:002016-02-29T12:21:06.843-08:00Group assignments 2.2 and 2.3<div class="separator" style="clear: both; text-align: justify;">
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Session<o:p></o:p></div>
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28.02.2016<o:p></o:p></div>
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Designer:
Mihkel Mätas<o:p></o:p></div>
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Duration: 1h 10min.<o:p></o:p></div>
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Participants:<o:p></o:p></div>
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<ol>
<li style="text-align: justify;">Youth worker,
female, 29</li>
<li style="text-align: justify;"><span style="line-height: 115%;">Accountant, female, 28</span></li>
<li style="text-align: justify;"><span style="line-height: 115%;">Teacher, female, 36</span></li>
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<o:p></o:p><br /></div>
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Discussed
topics: Youth work, <span style="line-height: 115%;">Social
network “Like” addiction</span> and other linked habits, Social gaming, youth
behavior, <span style="line-height: 115%;">social spamming, gore in games and its impact on children. immersion<o:p></o:p></span></div>
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All participants found the scenarios plausible and did not identify mistakes in the likelyhood of them actually occurring.</div>
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<span style="font-size: small;">
"Bonding with siblings" scenario</span></h3>
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<span style="font-weight: normal;"><span style="font-size: small; font-weight: normal;">1. Would you
prefer having a friend list in-game?<o:p></o:p></span></span></div>
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<span style="font-weight: normal;"><span style="font-size: small; font-weight: normal;">2. Would you
like to be able to post hand-drawn
comments to (and in) levels (Mario Maker)?<o:p></o:p></span></span></div>
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<span style="font-weight: normal;"><span style="font-size: small;"><span style="font-weight: normal;"><span style="font-size: xx-small;">3. Would you
enjoy a level co-creation system?</span></span><o:p></o:p></span></span></div>
<div style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-size: small; font-weight: normal;"><br /></span></span></div>
<div style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-size: small;"><span style="font-weight: normal;"><span style="font-size: xx-small;">Discussed topics: </span></span><span style="font-weight: normal;"> </span><span style="line-height: 18.4px;">Social network “Like” addiction</span><span style="font-weight: normal;"> and other linked habits, Social gaming, youth behavior, </span><span style="line-height: 18.4px;">social spamming,</span></span></span><br />
<span style="font-weight: normal;"><span style="font-size: small;"><span style="line-height: 18.4px;"><br /></span></span></span></div>
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<ul>
<li style="text-align: left;"><span style="font-weight: normal;"><span style="font-size: small; font-weight: normal;">People don't care about friend lists in social games in general. People play for experience and fun, not for friends sake.</span></span></li>
</ul>
<ul>
<li style="text-align: left;"><span style="font-weight: normal;"><span style="font-size: small; font-weight: normal;">Co-creation options is an interesting option for players and they like the possibilities but they prefer to have some form of communication available during said activity.</span></span></li>
</ul>
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<div style="text-align: justify;">
<span style="font-size: small;"><br /></span></div>
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<span style="font-size: small;">"Achieving bragging rights" scenario</span></div>
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<span style="font-size: small; font-weight: normal;"><br /></span></div>
</div>
<div style="text-align: center;">
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<div style="text-align: justify;">
<span style="font-size: small; font-weight: normal;">1. Would you
prefer higher challenge level to allow for better bragging rights?<o:p></o:p></span></div>
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<div style="text-align: justify;">
<span style="font-size: small; font-weight: normal;">2. Would you
(have you ever) practiced some skill in secret just to show off later in front
of everyone?<o:p></o:p></span></div>
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<div style="text-align: justify;">
<span style="font-size: small; font-weight: normal;">3. Would you
prefer bragging in person or via some social network?<o:p></o:p></span></div>
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<div style="text-align: justify;">
<span style="font-size: small;"><span style="font-weight: normal;">4. Would you
want "ghosting" help system in-game?</span><o:p></o:p></span></div>
</div>
</div>
<div style="text-align: center;">
<div style="text-align: justify;">
<span style="font-size: small;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-size: small;"><span style="font-weight: normal;"><span style="font-size: xx-small;">Discussed topics: </span></span><span style="font-weight: normal;"> </span><span style="font-weight: normal;">Social gaming, youth behavior, </span><span style="font-weight: normal; line-height: 18.4px;">social spamming,</span></span></div>
<span style="font-size: small;"><br /></span>
<br />
<ul>
<li style="text-align: left;"><span style="font-size: small; font-weight: normal; line-height: 18.4px;">Multiple challenge levels are preferred to be accessible for wider range of people. Depends on personal preference.</span></li>
</ul>
<ul>
<li style="text-align: left;"><span style="font-size: small; font-weight: normal; line-height: 18.4px;">Bragging about a game to friends is not really acceptable, as people act more mature. It would be acceptable in youth.</span></li>
</ul>
<ul>
<li style="text-align: left;"><span style="font-size: small; font-weight: normal; line-height: 18.4px;">People like somekind of handicap options, i.e. like "ghosting"or similar helpful functions. </span></li>
</ul>
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<span style="font-size: small; font-weight: normal; line-height: 18.4px;">
</span></div>
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<div style="text-align: justify;">
<span style="font-size: small;"><br /></span></div>
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<div style="text-align: justify;">
<span style="font-size: small;">"Stress Relief" scenario</span></div>
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<span style="font-size: small;"><br /></span></div>
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<div style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-size: small;">1. Would you
prefer the option for disabling or adjusting the extra blood and gore?<o:p></o:p></span></span></div>
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<div style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-size: small;">2. Would you
like to make your son/daughter happy by providing them a game of their
favourite fary tale?<o:p></o:p></span></span></div>
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<div style="text-align: justify;">
<span style="font-size: small;"><span style="font-weight: normal;"><span style="font-size: xx-small;">3. Would you
like to use the chance of designing your own characters for the game?</span></span><o:p></o:p></span></div>
</div>
</div>
<div style="text-align: center;">
<div style="text-align: justify;">
<span style="font-size: small;"><br /></span></div>
</div>
<div style="text-align: center;">
<div style="text-align: justify;">
<span style="font-size: small;"><span style="font-weight: normal;"><span style="font-size: xx-small;">Discussed topics: </span></span><span style="font-weight: normal;"> </span><span style="font-weight: normal;">Social gaming, youth behavior</span><span style="font-weight: normal; line-height: 18.4px;">, gore in games and its impact on children. immersion</span></span></div>
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<span style="font-size: small; line-height: 18.4px;"><o:p></o:p></span></div>
</div>
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<div>
<span style="font-size: small;"><br /></span></div>
<ul>
<li style="text-align: left;"><span style="font-weight: normal;"><span style="font-size: small;">Gore level is a personal preference, parental lock would be a nice addition. Younger people appreciate blood in a fun game.</span></span></li>
</ul>
<ul>
<li style="text-align: left;"><span style="font-weight: normal;"><span style="font-size: small;">People like creating content and using it as a socializing mechanic, it adds to immersion.</span></span></li>
</ul>
<span style="font-size: small;"><br /></span></div>
<div style="text-align: center;">
<div style="text-align: justify;">
<span style="font-size: small;">"Game as a way to be social"</span></div>
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</h3>
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1. Would you
start to play a new game because of peer pressure?<o:p></o:p></div>
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2. Would you
share your high-scores with your friends?<o:p></o:p></div>
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3. Would you
start making new levels because you crave for positive feedback?<o:p></o:p></div>
</div>
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<br /></div>
<div class="separator" style="clear: both; text-align: justify;">
<span style="font-size: 18.72px;"><span style="font-size: small;">Discussed topics: </span></span> Social gaming, youth behavior<span style="line-height: 18.4px;">, immersion, </span><span style="line-height: 18.4px;">Social network “Like” addiction</span> and other linked habits</div>
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<br /></div>
<div>
<ul>
<li>Peer pressure is not a relaible mechanic to gain new players. Positive peer pressure holds better results.</li>
</ul>
<ul>
<li>People dont want to share their personal scores publicly, but if it is seen in game by other friends on a scoreboard, it is OK.</li>
</ul>
<ul>
<li>Level creation must be publicly acccessible to support the development of an active community.</li>
</ul>
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C-map</div>
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</h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmzPdFL1C7N66lr4vzPzpbBSvcIrnml9RL2T7q-mEt1f6aNqbHFwUmMp17oBaeHYa9fk8zNVdmAahJP1JRpSRqyx4RxKqQtV4GHdOssGe6wWcasA-bS6VuYiObRUgKEsifiLZSkUdNCmc/s1600/Hangry+wolf+functionality+C-MAP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" height="464" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmzPdFL1C7N66lr4vzPzpbBSvcIrnml9RL2T7q-mEt1f6aNqbHFwUmMp17oBaeHYa9fk8zNVdmAahJP1JRpSRqyx4RxKqQtV4GHdOssGe6wWcasA-bS6VuYiObRUgKEsifiLZSkUdNCmc/s640/Hangry+wolf+functionality+C-MAP.jpg" width="640" /></a></div>
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2420645541292428450.post-55274284849119795922016-02-21T11:23:00.002-08:002016-02-21T11:25:02.819-08:00"Game as a way to be social"Kaisa is sitting in class and she was bored as usual, and the teachers made no sense to her so she decided to browse facebook once again. <br />
As she scrolled down her feed from her friends she noticed a new game that has her friends talking about beating each others scores and sharing levels to play with eachother. She felt the need to participate in this action to feel alive and part of the action. She started the game and set out to beat her friends scores. Instantly she shared her newfound achievements with her faceebook frieends. Some time later she got feedback from peole by liking her scores and others displaying cheeerful envy for her highscores in the comment section. She felt happy that people are reacting positivly and she feels as a group leader or a trendsetter in a sense. During a break, later that day, she started to create her own levels to share with her fiends and player community to get more positive feedback and perhaps even find some new friends. She spent hours creating and playtesting her levels and they recieved a warm welcome in the community and among her friends.<br />
<br />
<br />
<b>Questions:</b><br />
<br />
1. Would you start to play a new game because of peer pressure?<br />
2. Would you share your high-scores with your friends?<br />
3. Would you start making new levels because you crave for positive feedback?Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com5tag:blogger.com,1999:blog-2420645541292428450.post-76106552274835348442016-02-21T11:22:00.000-08:002016-02-21T11:24:40.366-08:00"Stress Relief" scenarioHenry (35), in a bad mood, comes home from a bad and exhausting work day. He wants something simple and quick to ease the nerves, so he grabs the tablet, on which his 7-years-old son usually plays on. He opens the Hangry Wolf game, and sees that his son recently played the game with the characters of „Snow White“ fairy tale. He switches the fairy tale style to „Wolf and 3 Piglets“, enters the password for extreme gore option, and starts playing the game, so the blood and mutilation give extra satisfaction of playing the game.<br />
After 10 minutes of playing he has calmed down and again enters the password to lock the gore version. Henry is ready to meet the family in a good mood and hands the tablet to his son, and challenges him beat his score in the „Wolf and 3 Piglets“ fairy tale.<br />
<br />
<br />
<b>Questions:</b><br />
<br />
1. Would you prefer the option for disabling or adjusting the extra blood and gore?<br />
2. Would you like to make your son/daughter happy by providing them a game of their favourite fary tale?<br />
3. Would you like to use the chance of designing your own characters for the game?Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com6tag:blogger.com,1999:blog-2420645541292428450.post-674507842342286622016-02-21T11:16:00.005-08:002016-02-21T11:24:28.187-08:00"Achieving bragging rights" scenarioVasily is on a morning bus to school. As he has about 20 minutes until his stop, he pulls out his phone to play the Hangry Wolf game that he his classmates have recently discovered. He knows that his friends will be discussing each other's progress, so he puts a lot of effort into beating as many levels as he can before he gets to school. Diligence pays off - by his count he is full 5 levels ahead of his friends and so he will get to brag about it after class, tell everyone about "that funny thing with ragdoll physics" and condescendingly offer his "expert advice" to the others.<br />
<br />
<br />
<b>Questions: </b><br />
<br />
1. Would you prefer higher challenge level to allow for better bragging rights?<br />
2. Would you (have you ever) practiced some skill in secret just to show off later in front of everyone?<br />
3. Would you prefer bragging in person or via some social network?<br />
4. Would you want "ghosting" help system in-game?Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com5tag:blogger.com,1999:blog-2420645541292428450.post-20114123727778962512016-02-21T11:16:00.003-08:002016-02-21T11:28:04.817-08:00"Bonding with siblings" scenarioAnna finds herself at work during a slow day. There are almost no customers and so she does not need to devote much attention to her job. Instead of mindlessly browsing online shops she decides to play that Hangry Wolf game her younger sister showed her. Apparently her sister spends a lot of time making levels for her friends to enjoy, so Anna decides to play some of those. The levels her sister made are hard, but satisfying to finish. It takes Anna a few tries to achieve a good score which, with a couple of taps she posts to her Facebook page. "Beaten your latest level, sis, barely a challenge" she teases her sibling. Half an hour after launching the game she puts her phone down feeling like she has spent this time with her sister.<br />
<br />
<br />
<b>Questions:</b><br />
<br />
1. Would you prefer having a friend list in-game?<br />
2. Would you like to be able to post hand-drawn comments to (and in) levels (Mario Maker)?<br />
3. Would you enjoy a level co-creation system?Mihkel "Kuumehike" Mätashttp://www.blogger.com/profile/02899810178183887469noreply@blogger.com6tag:blogger.com,1999:blog-2420645541292428450.post-18457430393872144542016-02-14T11:14:00.001-08:002016-02-17T12:10:24.477-08:00IFI7156 GA 1.1 Creating personas<div dir="ltr" style="text-align: left;" trbidi="on">
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<br />
<h2 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt; line-height: 150%; mso-bidi-font-size: 11.0pt;">Primary Persona</span></u></b></h2>
<br />
<div align="left" class="MsoNormal" style="text-align: left;">
Photo from <a href="https://vk.com/telwood">vk.com</a>
(permission to use acquired)</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhfzr_eiVz-94RANjuqxA03XxTjxVccoAuphK4mZcqC1OgEhwGgabEBQTodufYkJqS_tborAirg8-CtjzwHh6pmHh-VoxZQTehqLapDHdLD-jdvxoYD1FSDEgE69GQqekkWiInpeTiDKdJ/s1600/7DQo1p-yYvk.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhfzr_eiVz-94RANjuqxA03XxTjxVccoAuphK4mZcqC1OgEhwGgabEBQTodufYkJqS_tborAirg8-CtjzwHh6pmHh-VoxZQTehqLapDHdLD-jdvxoYD1FSDEgE69GQqekkWiInpeTiDKdJ/s320/7DQo1p-yYvk.jpg" width="228" /></a></div>
<br />
<div class="MsoNormal" style="line-height: normal;">
<b style="mso-bidi-font-weight: normal;">Anna Tisler</b></div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
Age: 27</div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
Education: BA in Social
Sciences from TLU</div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
Occupation: Senior
consultant-salesman</div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
</div>
<div class="MsoNormal" style="line-height: normal;">
<a href="https://drive.google.com/file/d/0B23xOndA1K6SQ1BPbFB5ZEVvaGM/view?usp=sharing" target="_blank">PDF</a></div>
<br />
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">BACKGROUND</i></b></h3>
Anna is a senior
consultant-salesman for a local mobile operator. In her spare time, she enjoys
bad movies, visits her friends and family and spends time with her boyfriend.
In her job she oversees the work of a team of consultants in one of Tallinn's
shopping centers. She considers her work to be unimportant and boring and as
such quite often finds herself sitting in the shop's backroom mindlessly
scrolling through social media, reading articles online or playing games her
younger sister downloaded to her phone.<br />
Her computer knowledge is rather
basic, but solid enough for her to know how to install and delete apps and
avoid suspicious software and websites. She does not follow current trends
in technology and only upgrades her mobile phone when the one she is using is
out of commission. This in turn means that her smartphone is constantly one
generation behind. Most of her information comes from her sister or younger
co-workers.<br />
Her gaming habits are stable.
Every working day she spends several hours playing same mobile games (during
work or daily commute). The game list changes once every few months when her
sister suggests new titles. In-game purchases are non-existent.<br />
<h3 class="MsoNormal" style="line-height: normal; text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">GOALS</i></b></h3>
<ul style="text-align: left;">
<li><b>To kill time and find some form of entertainment </b></li>
<b>
</b>
<li><b>Maintain
some bond with younger sibling</b></li>
</ul>
<br />
<h2 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt; line-height: 150%; mso-bidi-font-size: 11.0pt;">Secondary Persona</span></u></b></h2>
<br />
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<span style="mso-no-proof: yes;"></span></div>
<div class="MsoNormal">
Photo from <a href="http://www.defymedia.com/2015/04/15/taking-stock-of-teens/">defymedia.com</a></div>
<div class="MsoNormal" style="line-height: normal;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI8bFM-F2RMlnXVQjVv6lctF0BdwA5-9WwYYx_MaqVZfMVxVza_uw1hGX93fb6vQBqawMXLlgRMIEbUzixS2cNI6z9stojdK1uoz-EooypV_z4g3Bs_HH7ELfldAz0-Nvn3scDBLq17916/s1600/teen.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI8bFM-F2RMlnXVQjVv6lctF0BdwA5-9WwYYx_MaqVZfMVxVza_uw1hGX93fb6vQBqawMXLlgRMIEbUzixS2cNI6z9stojdK1uoz-EooypV_z4g3Bs_HH7ELfldAz0-Nvn3scDBLq17916/s320/teen.jpg" width="254" /></a><b style="mso-bidi-font-weight: normal;">Vasily Popov</b></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal;">
Age: 14</div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
Education: Student in
Tallinn Tõnismäe Science School</div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
Occupation: Student</div>
<div class="MsoNormal" style="line-height: normal;">
<br /></div>
<div class="MsoNormal" style="line-height: normal;">
</div>
<div class="MsoNormal" style="line-height: normal;">
<a href="https://drive.google.com/file/d/0B23xOndA1K6SR051Q1FuQmVFenM/view?usp=sharing" target="_blank">PDF</a></div>
<br />
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></h3>
<h3 style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">BACKGROUND</i></b></h3>
<div class="MsoNormal" style="line-height: normal;">
Vasily Popov, or Vasya, as he is
commonly called, is a 8th grade student of Tallinn Tõnismäe Science School.
Three times a week, after classes, he attends football practice. In his spare
time he watches Let's play videos on YouTube, plays video games and socializes
with his friends either in person or via Facebook or Skype.</div>
<div class="MsoNormal" style="line-height: normal;">
His browser is plagued by
third-party toolbars, his smartphone's memory is filled with apps and mobile
games. He is quick to get acquainted with new technology, although his
knowledge is patchy and lacks any meaningful depth. This is not helped by his
weak grasp of English language.</div>
<div class="MsoNormal" style="line-height: normal;">
Overall he is quite aware of what
is the new “big thing” in his social circles, but pays little to no mind to
actual practicality of the software he uses. Most of this information comes
from either his friends or popular YouTube personas.</div>
<div class="MsoNormal" style="line-height: normal;">
His gaming habits are unreliable.
Even though he spends a lot of time playing either on his mobile phone (during
daily commute to and from school, during lessons, whenever he is waiting for
something for more than a few minutes), he rapidly loses interest and moves on
to a different game. Has little personal funds and as such relies heavily on
his parents' wallet. His purchases of in-game items are impulsive, driven by
frustration over inability to achieve better results than his peers.<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></div>
<h3 class="MsoNormal" style="line-height: normal; text-align: left;">
<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">GOALS</i></b></h3>
<ul style="text-align: left;">
<li><b>Achieve bragging rights among peers</b></li>
<b>
</b>
<li><b>Follow the trend</b></li>
</ul>
<br />
<div>
<ul style="text-align: left;">
</ul>
<h2 class="MsoNormal" style="text-align: left;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt; line-height: 150%; mso-bidi-font-size: 11.0pt;">Secondary Persona</span></u></b></h2>
<div align="left" class="MsoNormal" style="text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF66p9vyIyK47rF_PZnONyahJH8sfurEXLPVkLC5BjRQ-q8ijr3s_XwZLmyRGFNUCY2ft3Dn5G4G5CRURej8clWGCND3x25QNIvR6fwBgJDYYt2XbDPz9JmiTTEMkdj5cQUoncBRNNr6KR/s1600/gmr.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF66p9vyIyK47rF_PZnONyahJH8sfurEXLPVkLC5BjRQ-q8ijr3s_XwZLmyRGFNUCY2ft3Dn5G4G5CRURej8clWGCND3x25QNIvR6fwBgJDYYt2XbDPz9JmiTTEMkdj5cQUoncBRNNr6KR/s320/gmr.jpg" width="320" /></a><b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt; line-height: 150%; mso-bidi-font-size: 11.0pt;"></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;">Tanel</b></div>
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Age: 24</div>
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Education: BA in
Informatics</div>
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Occupation: Architect in online casino games</div>
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<a href="https://drive.google.com/file/d/0B23xOndA1K6SQ0Q2c1REdzUzYUk/view?usp=sharing" target="_blank">PDF</a></div>
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<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">BACKGROUND</i></b></h3>
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Tanel is a 24 years old man, who
works in Playtech as an architect – writing down casino-game concepts and
schemes. Before working as an architect, he provided technical support, which
was less challenging and more routine. This gave him a chance to put his
imagination to work on building simple games.<br />
Now, after work his just loves to
play online multiplayer computer games with his friends, but when his friends
are offline, or when the mood is right, he still prefers to play indie games.<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;"> </i></b></div>
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<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">GOALS</i></b>
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<li><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;">Looking
for an entertaining story</b></li>
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<i style="mso-bidi-font-style: normal;">“Indie games are a good example
of how graphics does not matter, but the concept, story or some other unique
approach makes the game worth playing.”</i></div>
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<li><i style="mso-bidi-font-style: normal;"> </i><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;">To
satisfy the need for competition</b></li>
</ul>
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<i style="mso-bidi-font-style: normal;">“In a multiplayer game, I am
satisfied when my team wins, and I have had a major part in it. When I’m giving
munch and we lose, we must have another match or just quit for the day. Loss is
almost unbearable.”</i></div>
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<i style="mso-bidi-font-style: normal;"> </i><b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt; line-height: 150%; mso-bidi-font-size: 11.0pt;">Secondary Persona</span></u></b></h3>
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Photo from <a href="http://www.freeimages.com/photo/confusion-1434111">freeimages.com</a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLjFsA0M5WW3H_u1bmiH03aVjRRLAID5KfUsFqqoYB56TC6lYupui269oRgH7fe-R_CrrlO3Fp6X84WuwqXm-cIXC5yLb_vmF4u6zrMED5qeqHuz_6D3ykzD41vaT07LVEsehqbOvnhIOp/s1600/confusion-1434111.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLjFsA0M5WW3H_u1bmiH03aVjRRLAID5KfUsFqqoYB56TC6lYupui269oRgH7fe-R_CrrlO3Fp6X84WuwqXm-cIXC5yLb_vmF4u6zrMED5qeqHuz_6D3ykzD41vaT07LVEsehqbOvnhIOp/s320/confusion-1434111.jpg" width="320" /></a><b style="mso-bidi-font-weight: normal;">Kaisa Orel</b></div>
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Age: 17</div>
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Education: In Progress</div>
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Occupation: Highschool
student </div>
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<a href="https://drive.google.com/file/d/0B23xOndA1K6SanB4R0pDNWpWeVU/view?usp=sharing" target="_blank">PDF</a></div>
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<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">BACKGROUND</i></b></h3>
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Kaisa is a 17-year-old highschool
girl. She is an average student with no perceivable strengths or weaknesses.
She finds most of the classes uninspiring and unnecessary. She often finds
herself browsing in Facebook and playing some game to pass the time. The
teachers have noticed that she slips in and out from Facebook several times
during the classes and that has gotten her in some trouble in school more than
once. The only time she does not do that as often is art class, where she can
show off her art skills.</div>
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The fact that she spends a lot of
time on Facebook has become a force of habit that she practices at home as
well. It impairs her homelife, as she often spends time in her room browsing
the net and Facebook. Her parents are somewhat aware that she may spend a bit
too much time on social media, but they refuse to admit the problem.</div>
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Whenever she makes a new post of
shares something, she feels the urge to come back and check up on it as some
time passes usually no more than 15 minutes. She seems to have some social
anxiety, as she feels uncomfortable in face to face socializing and she uses
Facebook as means for compensating.</div>
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<b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">GOALS</i></b></h3>
<ul style="text-align: left;">
<li><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;">Feeding
the addiction</b></li>
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Using Facebook to pass the time, whenever she gets bored. Uses Facebook
to play games and share results or post random stuff on her wall. </div>
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"<i style="mso-bidi-font-style: normal;">I just feel bored, and I
continue playing my game that I previously started. I send requests to my
friends to further my game and I help out other too. It’s so much fun!</i>"</div>
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<li><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;">Feel
Important</b></li>
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Keeps active on Facebook to seem socially active and healthy.</div>
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Sofia Shishkovahttp://www.blogger.com/profile/01987385239648555168noreply@blogger.com0